In order to shape the future, we need to understand the present. Our project, beyond the echoes, tries to conceptualize the in-between state of metaverse architecture, where despite the desire to explore the boundaries of the new realm, designing unimaginable spaces, we ought to remain grounded with a sense of the present, a familiarity, and a cognitive coherence with our physical world in order to allow for a smooth onboarding of users.
Virtual design falls at the intersection of art and architecture, where spaces are crafted based on desired experiences.
Raising the questions:
What is metaverse architecture?
Can we still call it architecture if it is not designed for humans but rather avatars?
Can we still call it architecture if it does not have structures, conditioning elements, or an envelope? If it is condensed to purely its design and aesthetic essence?
We certainly believe there is function in metaverse architecture, all the spaces have a purpose to fulfill, whether it be a space to disconnect and relax, an educational space, a museum or a concert hall. While designing for the metaverse, we need to follow a set of rules and guidelines, they may be different from the limitations in real life, but there are limitations nonetheless. Most importantly virtual designs are always crafted as spaces to be inhabited.
The pavilion design takes inspiration from works of artists such as Kandinsky, and Bosch. Although completely different from each other, they both have one thing in common, their unique understanding of space and how their compositions lingered between art and architecture. Bosch created fantasy-like sculptures that were inhabited, and this begs the question, why can’t we inhabit a piece of art?